stellaris protectorate vs vassal. A Workshop Item for Stellaris. stellaris protectorate vs vassal

 
A Workshop Item for Stellarisstellaris protectorate vs vassal  they're very flexible, but require some time to set up

Check out this mod and modify your Stellaris experience. Make tons of specialized vassals to stack up their bonuses. ago. A subject’s status will change from vassal to protectorate if there exists more than a 60% technological difference between them and your empire. However, vassals do drain your influence and cost even more to integrate. Irbynx. Primarily this would serve as a way to claim a large swathe of land, say Africa or. Nothing much to say here, if you can't put a subject into one of the above, this is where they belong. But disloyal vassals should also consider : [disloyal power + enemy of overlord (current war) power] > [overlord power + loyal power] -- what better time to rebel, than when your lord is campaigning half a galaxy away?It is a state within a state. efficiency. Oct 2, 2022 @ 9:17am. So the chance of me getting to 40% of his Tech and becomming a vassal seems rather low. If you drop a 600 influence cost vassalage negotiation on current vassal that has only 400 influence in their stockpile, they won't be able to refuse. Presets have a list of default terms, and can have. They do lose the difficuilty bonus, yes. Also vassels and protectorate will never rebel and always be loyal. So to be made a protectorate they need greater than a 50% tech difference. 5 loyalty (0. If there are significant technological differences between both empires, this option is replaced by the Protectorate status. Ablative vassal armor. Disloyalty means that if given the chance they will try to get away from you - Not that they'll randomly try to rebel when they don't stand a chance. Ryuzenshi • 1 yr. Europa Universalis IV has 310 Achievements worth 1405 points. Wether you consider it to be decent or not - is more of an opinion. Yet still they wont agree to it under these terms. So basicly its if you wont to have acess to their space without fighting them but when you cant be bothered to micro their space. In the default galaxy map mode, subjects have the same color as their overlord. Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on. An overlord can spam the demands with no timer to exhaust all influence from their vassals. Originally posted by Danny: Yet, you can have a federation with just your vassals XD. An empire can become a subject willingly via diplomacy, the acceptance dependent on a number of. Vassalization is very easy if you have superior fleet. x. Protectorate is a special status for vassalized technologically disadvantaged states. 0 unless otherwise noted. Could even do its own federation type and give more of a reason to use the feudal civic outside of roleplay if it was a requirement When it reach 60% of techs of its master, it turns into vassal. Zorlond May 24, 2019 @ 5:49am. Tributary or Vassal - Stellaris - Games Crack Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. Your vassals will then rebuild those depleted fleets so you don't have to. For something like "being allowed to expand" I think it'd make sense to be an option for all vassal types. on the wrong side of the hyperlane chokepoint will still be possible. I don't understand why vassals drain influence. The benefits of a tributary vs a standard vassal in 3. In the folder Stellariscommonagreement_presets you can find the file 00_agreement_presets. Tributaries are also nice if they have good economy. Steps to reproduce the issue. So I turned a sector into a scholarium while in a federation. ) They get a major bonus to their research rate by getting techs that you already know offered at a vastly reduced cost. Historical examples Hittite Empire Main article: Hittites Troy was a vassal state of the Hittites, along with other Arzawa lands. As far as I can tell, the only benefit you get from having vassals are: - You keep your Empire Sprawl down, keeping your research cheap so you can get up the tech tree faster. DoeCommaJohn • 2 yr. XBOX • 3 yr. g you can puppet brazil for 5 infamy if they are your protectorate and have neutral opinion. They give you a small influence boost and they research technology rapidly until they know 50% of the tech you know. You didn't accept my offer of protectorate. Integrating a vassal is almost always better than releasing it to attack it, because you can be integrating the vassal while also attacking someone else with the vassal's assistance. tempest. Pacificism has some trade offs but I really like the paradise dome building. Protectorate is a special status for vassalized technologically disadvantaged states. How far ahead of your vassal are you on tech? It's possible you're just on the threshold where they're forced to become a protectorate because they're so far behind, then they advance to a vassal when they research a tech, but then you research some techs, so they drop back to a protectorate, and so forth. For Stellaris 2. It is okayish. Both lose research power for their own research (your cut you get from them) while they are themself not any closer to the stuff you research. Since you want the tributary to join your federation, I doubt this is the case, but nevertheless, waiting for them to turn into a vassal and being integrated is an option . Most are saying it must be a bug, because it wasn't like this in the version of Overlord the Youtubers were playing over the weekend. Problem is if you're superior in technology you'll just get a protectorate soon enough. However since Ai's loose 1 to their difficulty setting when becoming vassals to the player they essentially become non-competitors in the game and can never catch up. Stellaris. This cost is split across a number of months, with 3 influence. Each protectorate gives you 0. Vassals quickly allow you to reach a good naval capacity with the good tradition and their fleets can reach pretty nice values while you still gain massive sciencefor having a small number of. isn't entirely true either: you have to be superior in fleet, tech and economy at once. Once within a 60% tech difference you should be able to change their type. Each has its own strengths and weaknesses. Prospectorium advantage is that they will get bonus on basic, advance and strategic rerources, has chance to find deposit in space and will never be downgrade to protectorate but get nerf on science production. Two I uplifted so they are 1 system vassals in the middle of my Empire and another I took from a neighboring state and has about four systems and is in the direction I would. Allowing feudal civics to support stronger vassals. Conquest is better, but vassals are fun for role playing. Two ways to get a vassal. 4. They still have their own government, they have their own borders, they manage their own economy and population, but they have no control over their foreign policy. You can vassalize by liberating a group of systems, then vassalizing the resulting empire formed of those systems. GSG contains NNM. Yeah, having had a protectorate of my own swallowed by another empire, I'd actually like to see this changed, so that protectorates have the same restrictions vassals do. If you force status quo while occupying at least one planet, all occupied planets and starbases will be turned into a new liberated empire. Modifying a Subject's Agreement is the second-easiest way to raise Loyalty in Stellaris, though it does come with a cost to the Overlord in both concessions and the vital Influence resource. 0 unless otherwise noted. All it takes is a garrison to counter the -4, and slap a friendly envoy on them to make them friendly, perhaps an trade agreement and that -100. 4. Reforming your government does not change their status to vassals and they stay subsidiaries. Taking Vassals instead of conquering means you have fewer planets to manage, which many people appreciate. Currently bigger empires (ie conquest) is just stronger due to the fact that you can just increase your empire sprawl endlessly (ie no science loss from bigger empires) and the ai has weird ship designs and uses buildings suboptimally. (This requires a monarchy government to use, it lets all vassals expand on their own and reduces the relation penalty that Vassal power has By 50%. Copy. Okay, they are my closest ally, but from the looks of things they won't ever agree to being a vassal/protectorate, and so there's always the possibility of them getting a government ethics shift and relations souring. 3. If you want to change the subject type, you'll have to release and then subjugate them as vassal. they're very flexible, but require some time to set up. 3 of them were Scholariums with 75%. If you're trying to do it diplomatically, it should just be in the list of demands. 4. I have been thinking about this for a while and I think vassalisation is overpowered. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military. I'm the most advanced empire in the galaxy and no one's ever going to catch up to me for default vassal tools to work. Precisely why it's broken. It work, and I survived. And the nature of Stellaris is that the weak get weaker and the strong get stronger, so even with the cheats their situation is just going to get worse. Edit: To correct myself: You can create a vassal of your own species, but only your homeworld. . Fluffy-Tanuki • 21 days ago. If the sky is the limit, and you have tons of influence, you can constantly make single system vassals. If you haven't been the overlord for enough time, the option will be disabled, but still visible. Making federations baseline and replacing one or two of the points with something vassalization related could go a long way. A tributary can't be customized in the same way, and simply pays you a tax of resources to maintain their freedoms. Almost all vassals from military conquest start at -100 loyalty anyways, so the -4 does nothing, they are already on max disloyalty. It may be faster to vassalize then integrate than to conquer an empire completely. Previously in Stellaris, subjugation was rarely a more compelling option than simple conquest, and being subjugated often essentially meant a permanent decline of your empire and a “Game Over” screen in your near future. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. This page was last edited on 7 June 2023, at 04:39. They're about two systems away from me, and they're giving up their ability to colonise for protection. But it doesn't make sense to me. Jump to latest Follow Reply. A protectorate on the other hand is independent and doesn't need to join your wars and can't be integrated, but is protected by you. The Greater Terran Union annexed, reorganized and subjugated most of its neighboring nations by the time of the War In Heaven. There's only three major empires not vassalized now. CrUsHeR May 18, 2022 @ 1:34pm. Also, you should be able to release your subjects. Tributaries themselves are kinda meh and supposedly pretty bugged in 1. They cannot be incorporated into your empire (a true vassal with a complete technological mismatch would be very difficult to incorporate into a multi-planet empire), will not join in your wars (though are protected by your guarantee), and receive 80% reduced. Yes but, They still count as a subject so unity from the tradition, and give . ago. A vassal cannot colonize new planets. Also vassels and protectorate will never rebel and always be loyal. I'm currently in the mid-game of Stellaris and building up a pretty big empire. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Um. If you arent a megacorp then you get the expropiate casus belis. That said, having the Galactic Community be able to vote on how vassals are represented could be interesting. It was fun seeing Sorann attack his ex-federation member. What I don't understand are these issues: 1- Built a holding that default gives 2 loyalty and an additional up to 1. You're thinking of protectorate. Vassalization request towards a Machine Intelligence empire. No. Tributary vs Vassals Stellaris DebateProtectorates are like vassals, except: 1. After that you can propose changes. I think, at. 2 as they do not start with. ago. 1. This page was last edited on 7 June 2023, at 04:39. The leader of the vassal state used to act as vice roy, subedar or jagirdar of the main state. Protectorates are the only way to artificially boost influence, at . Vassal rebalance ideas. 0 unless otherwise noted. #2. Protectorate does not have research cost discount NOR cannot form. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. 25 influence a protectorate. So for someone like a Ming China or one of the American nations it is a way for them to get to tech faster. Stellaris. 1. I have never had a protectorate become a vassal, but i hear that feeding the protectorate planets, minerals, and energy. Protectorate. Alloy foundries are a good way to stopping being a vassal. When everyone is "inferior" or "pathetic" and fallen empires are "equivalent. You can't get the good vassals if you have too much tech, it sucks. It's not a vassal - unless you are using diplo-vassalizing (which is likely to succeed). Removes outside species from empire for managing faction attraction and unity costs. They right away asked me if they can become my protectorate because they are so weak. sedmeister. My ally on the other side of the Galaxy declared a war and then ran his ships all the way across to join up with me whilst his worlds were sieged and occupied. Provided, of course, you have enough influence to push it through. Content is available under Attribution-ShareAlike 3. If you don't have the influence. My standard modus operandi was to make protectorates out of smaller, peaceful empires and, well, actually live up to the word "protectorate" and protect them. Plus they'll get to your technological level so that you get the scientist relay bonus if make them. You can let them be autonomous, but ultimate control of the sector still belongs to the player. It happens in multiple games. Suzerainty (/ ˈ s uː z ər ə n t i,-r ɛ n t i /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. (Like 80/20) You need to have compatible beliefs. It could even lead to things like the Three-Fifths Compromise in the United States. Pacificism has some trade offs but I really like the paradise dome building. I checked my new vassal and there's nothing specifying said influence input. Use your huge federation fleet to crush the filthy xeno fallen empires. Take away the war and you're just. 1 This mod expands how vassals work. Last time I played a game if you had pacificism trait there was either a penalty or you just couldn't run covert infiltration on pre-ftl civs. This page was last edited on 7 June 2023, at 11:13. It's honestly almost ALWAYS better to conquer and release as a vassal. Once they have 50% of your researched techs they become a vassal. Ryuzenshi • 1 yr. your master with the goal to release you. On my part, things were doing quite fine until I noticed that somehow I was getting -6 influence from something called "vassal specialization" or something like that (my game's not in english so I might have made a mistake with the translation). If the total number is positive, you'll see a green checkmark and they'll accept the demand, otherwise they. After that go in, capture claimed systems and release them as a vassal. If you want to just get them as a vassal all you need is. This state can be converted into a Protectorate or Vassalage per the usual rules, with the Trust acting as a big positive modifier. It's small vassals that are completely useless. You can instead use the Impose Ideology wargoal and after winning and their government and ethics shift you might be able to convince them to be your vassal or protectorate if they're small enough of an empire. Their main function is to give you some military backup. lordxanon. So it looks like vassals in Stellaris are more like protectorates in EU4. You get secret fealty CB on their overlord. Plus, you won’t be spending the next 50 odd years fixing 3 happiness issues and 4. (No opposing Ethics) You used to be able to Vassalize them with just 1 or 2 of those things, but they made it harder in the last patch. Megacorps can't change vassals to a type that isn't Subsidiary. - Nerf protectorate type vassals to only give +0. Likewise you should be able to form a federation with your vassals. It makes changes to what they provide to their overlord. To do this method, whoever you’re trying to make your Vassal must be at peace. Subsidiaries and branch offices. Invading usually a better option. 2 What version do you use? Steam What expansions do you have installed? Do you have mods enabled? No Please explain your issue is in as much detail as possible. You can release an organic conquest as a vassal as long as you have no machines in the sector, but you. If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. Slightly increased the weight of technologies to protectorate modifier, from 0. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. Tributaries are much better imo. However, when they reach 40% of your technology, they are converted into vassal and can now be integrated. Vassal Protectorate Tributary Subsidiary Vassals join your wars and you join theirs. You can't resettle pops (after toggling) with vassals. Protectorate. well. I immediately got the "Ask them to be a protectorate" option. ago. ago. If THEY are YOUR protectorate, they get the buffs, but can't attack you and will become your vassal. The benefit is that, by vassalizing early, you gain a better reward in the long run as your vassals continue expanding and your time investment in the beginning pays off nicely. lubed_assassin. PanglosstheTutor • 7 yr. There is a 60 months timer after vassalization. Protectorate is annexation and puppet is basically putting them in your sphere of influence a little more permanently. The new empire that's created as a result of Liberation has a large bonus to their opinion towards you because of the Liberation, so you should be able to vassalize immediately. You have 2 options for war, vassalize or cede planets. The only civics that should be blocking that action are Inward Perfection and Determined Exterminators according to the wiki. Unless its from an Advanced AI Empire at the BEGINNING of the game, then no, its not worth it. min. 1 Answer. Offer Protectorate is what you want. AND you can integrate protectorates into your empire. ago. • 7 yr. So, does Hegemony make feudalism obsolete? Does the Hegemony act as a feudal empire's friendzone? If I wanted a "velvet. In fact the only major issue is that if you take enigmatic engineering to gimp the AI, your vassal might not, negating the perk. Offer a trade deal: give them 10 Favors and don't ask for anything in exchange. This probably works best with wealth generation, 75% tax on a one system vassal would then be a 7. The protector will reduce the cost of discovered technologies by 50%. This is a problem because Stellaris does not respect borders or distance except for moving ships. Don't tax them into poverty, causing shortage situations. Best. If you win, the old empire will remain and will just change ethics. By: lpslucasps. If your vassal has under a certain percentage of the tech you have, they're considered a protectorate. which likely won't happen unless you declare war on. As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. So to be made a protectorate they need greater than a 50% tech difference. They turn from protectorate to vassal when they research a x% of your known techs (not sure how much). Play on Commodore difficulty or higher, since then your vassals will get +5 stability on every colony per level of increased difficulty, and they should never go into shortages due to production bonuses from the difficulty setting. Zijkhal • 4 yr. My stability and anti-crime is more than enough to deal with the. If you want a protectorate, you need to either force it on an AI empire or enlighten primatives. Sorann, Haspalv, Oviir. 5. In theory you could keep doing this for a massive vassal/protectorate swarm of perfectly ideologically aligned statelets. There are 5 types of tributaries(if you are ming everyone is tributary)(But I will call the others vassal and protectorate for clarity). Protectorates ruin successfully managing vassals. I've got an empire that I turned into a protectorate to the south of me, and I'd like to eventually vassalize them so I can just fully integrate them. They give you +0,25 influence if you accept and then gets -80% to research cost. This highly depends on difficulty, but on Grand Admiral you can make far, far, faaaar more from the AI holding a sector than you holding it and having to pay all the upkeep and empire sprawl etc. PS4 •. Delete this thread please, it got necroed and then out of hand since people didnt realise they reacted to one year old comments. vassals under feudal empire would only have a modifier that weighs in its own strength as well as its vassal allies. Trouble is War declaration is NOT an event stellaris automatically pauses for by default. 2. Description Stellaris - Player's Protectorate becomes AI empire's vassal WITHOUT war [3. Update: I think this would work except for the federation aspect, to make someone a protectorate/vassal they need to not already be in a federation, so every cycle of “leave independent during truce, subjugate for war to feed them their claims”, they would have to be kicked from the federation, which, that’s not sustainable, you get a -200 relations. 5 to 0. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I typically vassalize Fallen Empire core worlds and. Two of the most popular subject empire types are tributary and vassal. In cases where the vassal in question is large and rebellious, integration and re-releasing might be prudent. ago. We slowly, methodically, build up our infrastructure. This is - in my eyes - pretty useless, because a nation which has just "inferior" values would never or at least hardly catch up to 40% of my tech, right? What exactly blocks the vassallization-option?Go to Stellaris r/Stellaris. Sectors are microstates within your empire that you appoint a governor to oversee. Vassels rarely creating any meaningfull fleets. I got my butt kicked in an offensive war and ended up having to accept becoming a Protectorate of my former target. And special kinds of vassals like prospectorium are unavailable, only choice is vassal-protectorate. There is a vassal policy and if its set to oppressive we should be able to force anything onto the vassal. Could even do its own federation type and give more of a reason to use the feudal civic outside of roleplay if it was a requirementWhen it reach 60% of techs of its master, it turns into vassal. The core meta will be the first vassal type everyone wants is a prospectorium, to provide the basic resources that enable the Overlord to leverage super-high specialist employment. mcsproot Apr 14, 2017 @ 1:41pm. They also generate +1 influence per month for their overlord. Own a vassal. GazOCee. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. 27. ) They are not obligated to fight in your wars while vassals are. With allies and vassals being completely brain dead during wartime the benefit of the vassal having a fleet is null. I just technologically enlightened two races, immediately making them vassals. However the POPS in the liberated empire won't change ethics that fast (obviously). 4. In cases where the vassal in question is large and rebellious, integration and re-releasing might be prudent. Things were nice, but they noticed we would eventually surpass them and started integration. in this case the summary is that vassal loyalty wars count the overlord as a defender and so the vassal that wants to either swap to a new overlord or break free outright, and a rival power trying to upset the. Protectorate is way much better, than vassals. x (in Steam Workshop ) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it. Behave almost exactly the same as a vassal. 3. Stellaris lacks the broad spectrum of victory conditions which could recognise the validity of the many different ways to play the game. Stellaris is, at its heart, a wargame much like HoI. ago. However, I am still pulling further and. This mod-collection is created to make playing with Vassals, Tributaries, Protectorates and Subsidiaries. I have no idea on that. I tried taking off the claims manually, but it still doesn’t work. subjects. if they have more than that, they can only become a vassal. But okay. If its set to benevolent we shouldn't be able to force anything on the vassal because we care about them and want them to prosper. 4. ago. Stellaris Wiki Active Wikis. But all in all it's just meh. and Megacorps don't have the option to Vassalize and Integrate other empires. From beginning on I had three neighboring, strong empires. so they will usually catch up and at some point the protectorate "upgrades" to a normal vassal. If you are a megacorp, you get a casus belis to expropiate all of their offices of the planets you have a commercial pact with. A protectorate will follow you into war. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. honestly making a vassal from occupied systems in a status quo peace in a vassalization war is a LOT better than vassalizing an empire whole, because the new vassal is created with your ideologies; an incomplete win in a vassalization war is the same as winning an ideology war but with the bonus of you auto-vassalizing the target after. - Florence and Venice certainly had vassal states when they were major powers, while being quite egalitarian for the time. 5. Get +30 or more pop assembly on your capital from all the Splinter Hives. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. You can try to declare martial law, distribute luxury goods, crack down on crime, build precincts. There should be variations of integration, like in Hoi4. This is the best way to expand while playing a peaceful government type that does not permit offensive wars. Triflest • 1 yr. 25 influence. They will protect your lance battleships with their bodies, your vassals throwing corvettes and cruisers into the line of fire while your battleships open up with the big guns. Just want to say I really do like most of the changes they made to war and expansion in 2. However, the real allure of a megacorp vassal is the ability to get 75% basic resource tribute from that energy. 2. 25 influence. The new vassal system lets you specialise subject empires, which then develop handy traits as they level up within the greater empire they're a part of, making that 30% research tax an easy pill. Edit: Vassal claims on other empires in war should be granted to the overlord and the overlord should decide whether they deserve th e systems at the end of the war. Vassal Contracts Unleashed - Maximum Taxation Submod --- Credits and Thanks to the Stellaris Modding Den ---NotNitehawk, her help with the `Possible` blocks allowed me to overwrite them much more cleanly than my original approach, granting the player much more freedom and the AI far fewer unwanted changes in behaviour. If you have a Defensive Pact or higher (Alliance. Except, the new fleet comes to their rescue, driving of their invaders, and offering you their protection. The new Vassal mechanics will introduce a slew of new systems that have clearly not b. Not only does this bonus not display anywhere other than the building (so not in the subject agreement screen) but even with three stationed armies there is no bonus displayed anywhere. ”. Vassals won’t claim new systems unless you have the Feudal Society Civic. Once you've filled out your specialist roles, this is where most of your vassals end up. There are two types of species that did not achieve FTL in the game: pre-FTL civilizations and pre-sapient species. At first glance it seemed like a cost I would have to to pay all up front.